1. 06-02-2005
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Forum: Gold Source/HL1 Engine

Gold Source/HL1 and mods

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  1. Counter-Strike 1.6

    (2 Viewing)

    Counter-Strike 1.6 related code

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    Forum Statistics:

    • Threads: 212
    • Posts: 2,182
  2. TFC related code

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    Forum Statistics:

    • Threads: 2
    • Posts: 50
  3. DOD related code

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    Forum Statistics:

    • Threads: 13
    • Posts: 70
  4. NS related code

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    Forum Statistics:

    • Threads: 4
    • Posts: 33
  5. Other 3rd party mods in here

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    Forum Statistics:

    • Threads: 1
    • Posts: 8
  1.   Sticky Threads  

  2. Sticky Thread Sticky: AutoKnife for CS 1.6

    Started by wav, 09-06-2007
    2 Pages
    1 2
    3 Staff Post(s) 1.6, autoknife, cfg, compile, cool, cs 1.6, deepbluesea, dude, fun, good, hack, head, link, mod, people, pro, scripts, source, thread, version, wtf
    • Replies: 18
    • Views: 6,467
    01-12-2012 Go to last post
  3. Sticky Thread Sticky: cAimBot Class

    Started by h1web, 11-08-2004
    4 Pages
    1 2 3 4
    • Replies: 55
    • Views: 12,215
    12-05-2011 Go to last post
  4. Cool Sticky Thread Sticky: [Beginner] Aimbot + Simple ESP Tutorial

    Started by ko1N, 02-10-2007
    4 Pages
    1 2 3 4
    7 Staff Post(s) aimbot, begin, beginner, code, coder, cpp, esp, good, http, inject, leet, loop, message, mistake, private, read, simple, source, thread, tutorial, video, watch, wow, youtube
    • Replies: 56
    • Views: 16,911
    11-25-2011 Go to last post
  5. Sticky Thread Sticky: Code whatever

    Started by wav, 10-11-2011
    • Replies: 13
    • Views: 1,142
    10-21-2011 Go to last post
  6. Sticky Thread Sticky: ltfx speedhack

    Started by sp0rky, 04-04-2004
    2 Staff Post(s) attack, checking, cmd, code, current, cvar, defined, forums, gettickcount, guns, hook, ice, knife, leet, line, linked, ltfx, method, nice, offset, speedhack, tetsuo, timer, tons, true, weapon
    • Replies: 8
    • Views: 2,980
    09-18-2011 Go to last post
  7. Sticky Thread Sticky: Aiming without changing your view

    Started by sp0rky, 03-26-2004
    2 Pages
    1 2
    5 Staff Post(s) 111, aiming, anglevectors, autoshoot, changing, code, cool, familiar, great, guys, haha, headshot, ice, job, names, nice, run, running, start, stop, tetsuo, tutorial, view, viewangles, whe, work
    • Replies: 17
    • Views: 5,130
    09-23-2010 Go to last post
  8. Sticky Thread Sticky: Engfuncs Auto SS

    Started by sp0rky, 02-24-2004
    7 Staff Post(s) api, auto, bitmap, code, create, engfuncs, fix, game, glreadpixels, ice, issue, lag, map, nice, operation, original, performance, save, screenshot, slow, specific, text, thread, time, winapi
    • Replies: 13
    • Views: 2,682
    08-26-2010 Go to last post
  9. Sticky Thread Sticky: Hitbox Autoshoot

    Started by Revolution, 05-26-2005
    1 Staff Post(s) autoshoot, hitbox
    • Replies: 9
    • Views: 4,437
    05-11-2010 Go to last post
  10. Sticky Thread Sticky: AutoOffsets for DoD/HL1/TFC

    Started by b2k5, 11-18-2008
    2 Pages
    1 2
    4 Staff Post(s) autooffsets, b2k5, dod, hl1, tfc
    • Replies: 16
    • Views: 4,543
    08-14-2009 Go to last post
  11. Smile Sticky Thread Sticky: Tool Offset Logger for CS1.6 all version

    Started by softwind_cn, 07-15-2009
    • Replies: 13
    • Views: 3,059
    07-24-2009 Go to last post
  12. Sticky Thread Sticky: A few console functions

    Started by xen, 02-24-2004
    1 Staff Post(s) change, class, code, console, cool, dll, file, font, forum, free, function, functions, hard, hook, image, l33b, leeb, loader, module, ogc, opengl, screenshots, simply, source, start
    • Replies: 5
    • Views: 1,850
    06-03-2009 Go to last post
  13. Sticky Thread Sticky: HL Console Interface

    Started by sp0rky, 04-09-2004
    3 Staff Post(s) atoi, call, char, checking, cmd, code, commands, console, convert, float, function, globals, hooked, ice, int, interface, loop, nice, return, size, storage, struct, tetsuo, thought, vector, vert
    • Replies: 6
    • Views: 2,176
    05-11-2009 Go to last post
  14. Sticky Thread Sticky: Code Weapon Sound ESP

    Started by Chod, 05-08-2009
    esp, sound, weapon
    • Replies: 3
    • Views: 1,454
    05-10-2009 Go to last post
  15. Sticky Thread Sticky: Info Stopping Invalid Entity Crashes

    Started by Absolution, 04-06-2009
    • Replies: 3
    • Views: 1,212
    04-14-2009 Go to last post
  16. Sticky Thread Sticky: Code Overhead View Radar

    Started by Azorbix, 07-22-2004
    2 Pages
    1 2
    11 Staff Post(s)
    • Replies: 24
    • Views: 4,853
    03-30-2009 Go to last post
    • Replies: 7
    • Views: 1,920
    02-28-2009 Go to last post
  17. Sticky Thread Sticky: [C+P] Hitbox with Autodetect

    Started by anthrax759, 06-28-2007
    autodetect, hitbox
    • Replies: 9
    • Views: 2,972
    07-27-2007 Go to last post
  18. Sticky Thread Sticky: VecStealer

    Started by P47R!CK, 02-19-2004
    4 Pages
    1 2 3 4
    21 Staff Post(s) aimbot, cheat, checking, code, edit, entity, excellent, feature, fucked, make, method, ogc, owns, player, pos, radar, run, running, server, sig, source, things, thinks, tutorial, vecstealer, working
    • Replies: 57
    • Views: 11,927
    08-27-2006 Go to last post
  19. Sticky Thread Sticky: Bone aiming from a hybrid

    Started by LanceVorgin, 02-23-2003
    3 Pages
    1 2 3
    14 Staff Post(s) accuracy, add, aiming, base, bone, call, coding, cpp, draw, failed, glbegin, head, hybrid, inaccuracy, make, mod, model, open, opengl, openthread, problem, swapbuffers, thing, thread, viewport, work, wtf
    • Replies: 39
    • Views: 9,480
    06-08-2005 Go to last post
  20. Sticky Thread Sticky: Fun with dlights

    Started by sp0rky, 04-10-2004
    3 Staff Post(s) 255, 500, big, car, client, code, codes, color, crap, dlights, fps, fun, http, ice, laser, linked, make, nice, opengl, screen, screenshot, solid, sound, stupid, texture, time
    • Replies: 11
    • Views: 2,254
    04-22-2005 Go to last post
  21. Sticky Thread Sticky: view weapon glowshell

    Started by sp0rky, 03-28-2004
    2 Staff Post(s) called, code, coders, effect, enemy, entity, finding, function, glowshell, half, hud, hybrid, ice, life, linked, meh, nice, normal, quake, shield, small, tets, things, thought, view, weapon, whe
    • Replies: 9
    • Views: 2,051
    11-30-2004 Go to last post
  22. Sticky Thread Sticky: Sequence tut

    Started by sp0rky, 05-05-2004
    5 Staff Post(s) sequence, tut
    • Replies: 10
    • Views: 1,781
    11-28-2004 Go to last post
  23. Sticky Thread Sticky: auto offsets my way

    Started by sp0rky, 11-10-2004
    1 Staff Post(s) auto, offsets
    • Replies: 4
    • Views: 1,938
    11-11-2004 Go to last post
  24. Sticky Thread Sticky: Using sprites

    Started by xen, 04-08-2004
    2 Pages
    1 2
    2 Staff Post(s) close, code, cool, crosshair, firefox, good, h4x, h4x0ring, hybrid, ice, ict, make, nice, program, read, remember, ring, spanish, spri, sprite, sprites, start, stuff, wow, xen
    • Replies: 19
    • Views: 3,328
    11-06-2004 Go to last post
  25. Sticky Thread Sticky: Handy Weapon Loopkup Table

    Started by xen, 11-01-2004
    handy, loopkup, table, weapon
    • Replies: 2
    • Views: 962
    11-01-2004 Go to last post
  26. Sticky Thread Sticky: Neat x-hair

    Started by sp0rky, 02-23-2004
    3 Pages
    1 2 3
    • Replies: 38
    • Views: 5,038
    10-31-2004 Go to last post
  27. Sticky Thread Sticky: Vac wh block bypass

    Started by sp0rky, 09-12-2004
    3 Pages
    1 2 3
    12 Staff Post(s) block, bypass, vac
    • Replies: 30
    • Views: 5,578
    10-31-2004 Go to last post
  28. Sticky Thread Sticky: r_studio_interface hook

    Started by sp0rky, 04-15-2004
    2 Pages
    1 2
    4 Staff Post(s) aiming, box, boxes, code, false, forum, head, hey, hitbox, hook, hooking, ice, idea, issue, lol, matrix, notice, page, pos, post, remember, rstudiointerface, search, set, setting, true, whe
    • Replies: 19
    • Views: 3,313
    10-27-2004 Go to last post
  29. Sticky Thread Sticky: Improved Nickspammer

    Started by dabuzz, 09-24-2004
    6 Staff Post(s) improved, nickspammer
    • Replies: 13
    • Views: 1,819
    10-04-2004 Go to last post
  30. Sticky Thread Sticky: Usermessage logging

    Started by sp0rky, 07-16-2004
    2 Staff Post(s) logging, usermessage
    • Replies: 3
    • Views: 1,295
    09-27-2004 Go to last post
  31. Sticky Thread Sticky: fun with AddCommand hooking

    Started by sp0rky, 05-19-2004
    1 Staff Post(s) addcommand, fun, hooking
    • Replies: 6
    • Views: 1,708
    07-11-2004 Go to last post
  32. Sticky Thread Sticky: TextMessage hook

    Started by sp0rky, 06-29-2004
    1 Staff Post(s) hook, textmessage
    • Replies: 1
    • Views: 1,092
    06-29-2004 Go to last post
  33. Sticky Thread Sticky: Easy Cvar Lock

    Started by sp0rky, 02-25-2004
    2 Staff Post(s) buzz, changing, ching, code, cvar, cvars, difference, easy, hit, ice, ing, linked, lock, nice, patching, performance, pointer, pos, posting, read, set, simply, tetsuo, timeout, viewport
    • Replies: 4
    • Views: 1,464
    05-03-2004 Go to last post
  34. Sticky Thread Sticky: sequence logging

    Started by sp0rky, 04-28-2004
    3 Staff Post(s) logging, sequence
    • Replies: 4
    • Views: 1,102
    04-30-2004 Go to last post
  35. Sticky Thread Sticky: Alternate fillrgba

    Started by xen, 04-01-2004
    2 Staff Post(s) alternate, black, char, code, color, draw, fillrgba, fine, format, func, functions, glenable, gui, hud, hybrid, linked, make, noobs, ogc, problems, ready, sig, src, struct, texture, whe
    • Replies: 4
    • Views: 1,384
    04-23-2004 Go to last post
  36. Sticky Thread Sticky: Entity esp

    Started by sp0rky, 04-07-2004
    6 Staff Post(s) based, code, color, colour, cus, enemy, entities, entity, esp, green, guess, ice, kind, nice, owned, red, rocket, std, string, team, text, tfc, vec, vector, xen
    • Replies: 10
    • Views: 2,677
    04-22-2004 Go to last post
  37. Sticky Thread Sticky: Custom HUD

    Started by sp0rky, 03-10-2004
    4 Staff Post(s) based, bei, card, code, custom, draw, elite, fixed, good, hook, hud, ice, leeb, linked, loaded, make, nice, point, post, prevents, releasing, simple, spri, sprites, work
    • Replies: 8
    • Views: 2,884
    03-28-2004 Go to last post
  38. Sticky Thread Sticky: CS Reload-O-Meter

    Started by LanceVorgin, 04-21-2003
    2 Staff Post(s) 2nd, c++, client, code, cool, delphi, dllmain, esp, finally, fine, forget, hook, hooks, ice, lance, nice, omg, plz, private, reloadometer, send, source, start, test, thought, work
    • Replies: 10
    • Views: 5,122
    03-28-2004 Go to last post
  39. Exclamation Sticky Thread Sticky: Hack Crashes? Read Here

    Started by De-Sire, 02-25-2004
    .net, build, change, check, code, compilers, crash, crashes, debug, default, experience, good, hack, language, lol, mod, mode, msvc, pile, project, properties, read, release, solution, source, time
    • Replies: 14
    • Views: 3,454
    03-24-2004 Go to last post
  40. Sticky Thread Sticky: Easy texture removal

    Started by sp0rky, 03-14-2004
    3 Staff Post(s) changing, console, easiest, easy, effect, fully, func, functions, glow, ice, int, job, lol, making, nice, ogl, quick, removal, renderfx, sdk, shell, shit, stuff, texture, time, tweak, values, working
    • Replies: 7
    • Views: 1,685
    03-16-2004 Go to last post
  41. Sticky Thread Sticky: sorry i for got 2 d vecs 101

    Started by streetmedic, 01-08-2004
    101, article, basic, cave, coordinates, defined, determining, direction, fashion, function, functions, linked, list, long, method, problem, range, result, running, simple, starting, step, thought, true, values, vecs, ways
    • Replies: 0
    • Views: 1,398
    01-08-2004 Go to last post
  42.   Normal Threads  

  1. Question [Beginner] me.pmEyePos?

    Started by seann, 1 Week Ago
    2 Staff Post(s) begin, beginner, code, coding, correctly, die, eyepos, guys, hey, http, language, punchangle, viewangles
    • Replies: 6
    • Views: 157
    1 Week Ago Go to last post
  2. Tutorial The Specialists No-Recoil

    Started by praydog, 3 Weeks Ago
    1 Staff Post(s) .net, ban, code, concept, detour, detouring, detours, dll, eax, engine, function, game, gomba, hook, method, mod, modify, module, net, no recoil, offsets, play, the specialists, vac2, viewangles
    • Replies: 1
    • Views: 243
    3 Weeks Ago Go to last post
  3. open code thred

    Started by alias, 10-23-2002
    3 Pages
    1 2 3
    15 Staff Post(s) art, auf, basics, blue, bot, code, color, dunno, false, func, function, germans, green, hacks, learn, making, managed, model, omg, open, opengl, red, star, start, team, thred, vertexcount
    • Replies: 40
    • Views: 3,595
    3 Weeks Ago Go to last post
  4. Release HL1 Server Side Hackbase v1

    Started by sk0r, 04-05-2012
    • Replies: 13
    • Views: 671
    3 Weeks Ago Go to last post
  5. Question Question Lightmaps

    Started by Backup, 03-02-2012
    1 Staff Post(s) afraid, balls, bei, bind, bsp, compiled, dark, days, doom, draws, goldsrc, hit, implementation, lightmaps, map, maps, opengl, opinion, pre, pretty, spawn, texture, thinks, tutorial, works
    • Replies: 5
    • Views: 333
    03-19-2012 Go to last post
  6. Code Newhud

    Started by david_BS, 01-29-2012
    .net, 000, 100, bot, code, custom, cvar, dod, draw, engine, func, functions, gengfuncs, hook, http, hud, info, int, net, pfnfillrgba, pos, remove, return, spri, threads
    • Replies: 4
    • Views: 490
    02-19-2012 Go to last post
  7. Question Question Need anti no-recoil method

    Started by Endi, 02-09-2012
    1 Staff Post(s) analysis, angles, anti, api, bad, block, center, changing, cheat, client, cursorpos, day, detecting, hooking, ing, method, night, norecoil, processes, recoil, ring, server, spread, time, triggerbot
    • Replies: 11
    • Views: 820
    02-18-2012 Go to last post
  8. Question Question How get current weapon type?

    Started by Endi, 02-13-2012
    check, cmd, code, current, eve, events, func, functions, gold, hud, local, message, model, player, pos, run, source, studio, type, user, viewmodel, weapon
    • Replies: 2
    • Views: 353
    02-13-2012 Go to last post
  9. Code ALOT-of-code

    Started by david_BS, 01-30-2012
    .net, 2010, 423, alot, asm, bit, bunch, cleaning, cod, code, deepbluesea, deleted, download, forum, html, http, ing, joy, load, make, pic, time, url, year
    • Replies: 3
    • Views: 778
    01-30-2012 Go to last post
  10. Code some tracing code

    Started by david_BS, 01-30-2012
    • Replies: 0
    • Views: 178
    01-30-2012 Go to last post
  11. Code set rates

    Started by david_BS, 12-31-2011
    000, 100, 101, 400, 500, alias, based, bind, code, commands, connection, cvar, default, dsl, exec, fix, func, function, high, information, public, rate, redraw, set, txt
    • Replies: 2
    • Views: 608
    01-08-2012 Go to last post
  12. Goldsrc TFC BASE

    Started by kid9993, 07-16-2011
    ban, banned, base, copy, eve, flag, happy, hit, hooks, ing, lol, net, people, proof, question, simple, source, tfc, timer, updated, vac, work, working, years
    • Replies: 13
    • Views: 768
    01-05-2012 Go to last post
  13. Code D3D WallHack

    Started by Sensey, 05-13-2011
    • Replies: 9
    • Views: 2,258
    12-10-2011 Go to last post
  14. Code pfnRemoveCommands

    Started by Kabal, 11-15-2011
    addcommand, added, addr, art, code, commands, engine, fancy, func, ice, int, pfnaddcommand, pointer, reversing, star, start, stuff, temp, void
    • Replies: 4
    • Views: 395
    11-16-2011 Go to last post
    • Replies: 4
    • Views: 676
    11-07-2011 Go to last post
  15. Make Your Own Timers

    Started by DllMain, 04-19-2003
    2 Pages
    1 2
    7 Staff Post(s) azorbix, call, code, count, drama, draw, explain, false, fps, function, gettickcount, ice, ing, make, max, message, nice, person, pos, run, running, shit, thing, timer, timers, tut, waiting
    • Replies: 26
    • Views: 6,515
    10-18-2011 Go to last post
  16. Goldsrc Loading encrypted client.dll.

    Started by FiEctro, 12-28-2010
    2 Pages
    1 2
    1 Staff Post(s) 1.6, 2010, bad, board, client, cs 1.6, deepbluesea, dll, encrypted, english, fine, game, google, http, ing, load, loading, lol, nosteam, pro, problem, run, running, url
    • Replies: 18
    • Views: 1,881
    10-13-2011 Go to last post
  17. Info Circle Hack

    Started by tv!X^^, 09-04-2011
    152, admin, bad, beta, circle, circles, color, flying, fuck, guys, hack, hey, http, info, model, models, normal, project, round, screenshot, shit, spec, url, visible
    • Replies: 10
    • Views: 936
    10-04-2011 Go to last post
  18. Question Troubles hooking studio

    Started by Andrew21, 09-09-2011
    .net, address, api, based, client, code, dll, effect, engine, finding, functions, hook, hooking, http, hud, makes, net, offsets, ollydbg, start, studio, threads, troubles, tutorial, work
    • Replies: 7
    • Views: 701
    10-04-2011 Go to last post
  19. Question Steam ID Spoof

    Started by mre521, 09-01-2011
    api, arguments, ban, banned, based, change, console, dll, engine, function, functions, game, hardware, hl1, hooks, ida, inject, l4d, nice, patch, post, program, server, steam, windows
    • Replies: 2
    • Views: 1,165
    09-01-2011 Go to last post
  20. Question Finding correct offsets

    Started by Andrew21, 08-24-2011
    base, bit, client, code, dll, finding, function, functions, google, hl1, index, information, make, offsets, ollydbg, online, post, question, questions, reading, signature, update, updated, vac2, work
    • Replies: 2
    • Views: 473
    08-25-2011 Go to last post
    • Replies: 2
    • Views: 379
    08-24-2011 Go to last post
  21. Question Call out for help

    Started by Andrew21, 07-31-2011
    base, c++, call, dll, efficient, extremely, game, good, hack, hard, hl1, hooks, information, ingame, injector, make, making, problem, program, recoil, sdk, starting, text, work, wrong
    • Replies: 8
    • Views: 451
    08-01-2011 Go to last post
  22. Calculating shotgun pellet damage

    Started by wav, 08-30-2007
    1 Staff Post(s) calculating, damage, dead, engine, func, functions, game, gun, headshot, ing, mind, modified, passes, player, question, return, thread, trace, walls, wav, weapon, write
    • Replies: 2
    • Views: 998
    07-28-2011 Go to last post
  23. Question Ground Strafe

    Started by tvix1337, 07-09-2011
    2 Pages
    1 2
    active, c++, clientcmd, code, coding, command, console, cvar, float, ground, guys, hack, int, jump, local, make, man, misc, modify, pfnclientcmd, strafe, struct, suck, wait, whe
    • Replies: 21
    • Views: 2,114
    07-25-2011 Go to last post
  24. OpenGL Better flashlight.

    Started by Alex_Gordon, 07-21-2011
    • Replies: 5
    • Views: 721
    07-22-2011 Go to last post
  25. Question Weapon Sprite ESP

    Started by tvix1337, 07-20-2011
    display, esp, make, plz, spri, sprite, sprites, threads, weapon
    • Replies: 0
    • Views: 305
    07-20-2011 Go to last post

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