1. 06-02-2005
    Views:
    47,406
Page 1 of 2 12 LastLast
Threads 1 to 30 of 45

Forum: Left 4 Dead

L4D code

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Code Removing Vomit Effect

    Started by Forza, 03-18-2012
    1 Staff Post(s) bool, byte, call, char, code, effect, fail, findpattern, guess, int, l4d, method, patch, remove, removing, simpler, simply, single, thiscall, true, universal, vac, win, works, __thiscall
    • Replies: 11
    • Views: 589
    03-24-2012 Go to last post
  3. Sticky Thread Sticky: Solution Perfection

    Started by Casual_Hacker, 12-03-2011
    2 Pages
    1 2
    5 Staff Post(s) accurate, call, client, debug, early, engine, fuck, gun, hacker, length, make, norecoil, nospread, perfect, php, predict, rage, rate, recoil, reversing, sided, source, spread, spreadvar, tf2
    • Replies: 21
    • Views: 1,924
    02-19-2012 Go to last post
  4. Sticky Thread Sticky: Info L4D2 Anti Jockey

    Started by Casual_Hacker, 11-20-2009
    4 Staff Post(s) 360, anti, bot, code, direction, entity, face, fun, good, hacker, jockey, l4d, l4d2, makes, making, patched, php, pos, post, updated, viewangles, working, works, wrong
    • Replies: 11
    • Views: 3,902
    10-06-2011 Go to last post
  5. Sticky Thread Sticky: Info Left 4 Dead Client Class IDs

    Started by Xeno123, 11-13-2009
    1 Staff Post(s) 100, 132, changed, class, client, code, dead, game, gun, ids, infected, left, pos, post, updated
    • Replies: 4
    • Views: 1,464
    01-21-2011 Go to last post
  6. Sticky Thread Sticky: Code L4D2 SDK Fixes

    Started by Casual_Hacker, 02-04-2010
    2 Pages
    1 2
    1 Staff Post(s) anymore, cheat, convert, current, date, engine, fix, fixes, idea, ini, injected, l4d, l4d2, lil, multiple, nospread, plugin, pointer, sdk, stuff, thread, vert, wondering
    • Replies: 16
    • Views: 2,973
    11-14-2010 Go to last post
  7. Sticky Thread Sticky: Info L4D2 Verifying CUserCmd

    Started by Casual_Hacker, 11-14-2009
    4 Staff Post(s)
    • Replies: 14
    • Views: 3,045
    02-07-2010 Go to last post
  8. Sticky Thread Sticky: Info L4D IsVisible

    Started by Xeno123, 12-13-2009
    2 Staff Post(s)
    • Replies: 3
    • Views: 1,438
    01-29-2010 Go to last post
    • Replies: 3
    • Views: 1,612
    12-04-2009 Go to last post
  9. Sticky Thread Sticky: Release L4D2 IBaseClientDLL

    Started by wav, 11-18-2009
    2 Staff Post(s)
    • Replies: 3
    • Views: 2,132
    11-18-2009 Go to last post
  10. Sticky Thread Sticky: Info L4D Networked Vars Dump

    Started by Xeno123, 11-13-2009
    • Replies: 2
    • Views: 1,162
    11-16-2009 Go to last post
  11. Sticky Thread Sticky: Info L4D2 NoSpread & NoRecoil

    Started by wav, 10-29-2009
    2 Pages
    1 2
    7 Staff Post(s)
    • Replies: 22
    • Views: 6,135
    11-16-2009 Go to last post
  12. Sticky Thread Sticky: Solution Fixing Panels L4D2

    Started by wav, 10-29-2009
    • Replies: 6
    • Views: 2,153
    11-16-2009 Go to last post
  13. Sticky Thread Sticky: Panel stuff for L4D

    Started by wav, 01-10-2009
    5 Staff Post(s) l4d, panel, stuff
    • Replies: 10
    • Views: 2,143
    11-16-2009 Go to last post
  14. Sticky Thread Sticky: Info L4D2 Drawing Functions/Font Functions

    Started by wav, 10-29-2009
    • Replies: 6
    • Views: 2,206
    11-06-2009 Go to last post
  15. Sticky Thread Sticky: Info L4D2 GetCombatWeapon

    Started by wav, 10-30-2009
    2 Staff Post(s)
    • Replies: 6
    • Views: 1,316
    10-30-2009 Go to last post
  16. Sticky Thread Sticky: Code steamid spoofing on lan

    Started by wav, 09-01-2009
    1 Staff Post(s)
    • Replies: 1
    • Views: 2,665
    09-01-2009 Go to last post
  17. Sticky Thread Sticky: Code Fatigue Check

    Started by wav, 08-07-2009
    1 Staff Post(s)
    • Replies: 2
    • Views: 1,058
    08-07-2009 Go to last post
  18. Sticky Thread Sticky: Code L4D TraceRay

    Started by wav, 03-18-2009
    3 Staff Post(s)
    • Replies: 4
    • Views: 2,130
    06-14-2009 Go to last post
  19. Sticky Thread Sticky: Code Minigun NoSpread

    Started by wav, 04-30-2009
    2 Pages
    1 2
    9 Staff Post(s)
    • Replies: 16
    • Views: 3,062
    05-01-2009 Go to last post
  20. Sticky Thread Sticky: Code L4D AutoWall

    Started by wav, 04-02-2009
    3 Staff Post(s)
    • Replies: 3
    • Views: 2,141
    04-02-2009 Go to last post
  21. Sticky Thread Sticky: Code Fixing strafing

    Started by wav, 03-14-2009
    6 Staff Post(s)
    • Replies: 9
    • Views: 1,777
    03-17-2009 Go to last post
  22. Sticky Thread Sticky: Code L4D NoRecoil

    Started by wav, 02-27-2009
    2 Staff Post(s)
    • Replies: 4
    • Views: 2,792
    03-13-2009 Go to last post
  23. Sticky Thread Sticky: Code L4D NoSpread

    Started by wav, 02-27-2009
    7 Staff Post(s)
    • Replies: 14
    • Views: 3,930
    03-04-2009 Go to last post
  24. Sticky Thread Sticky: Code L4D SetupBones

    Started by wav, 02-27-2009
    1 Staff Post(s)
    • Replies: 0
    • Views: 1,317
    02-27-2009 Go to last post
  25. Sticky Thread Sticky: ghetto ass l4d autowall

    Started by wav, 02-07-2009
    3 Staff Post(s)
    • Replies: 8
    • Views: 2,140
    02-10-2009 Go to last post
  26. Sticky Thread Sticky: L4D Weapon Data

    Started by wav, 01-16-2009
    1 Staff Post(s)
    • Replies: 1
    • Views: 1,473
    01-20-2009 Go to last post
  27. Sticky Thread Sticky: Intercepting Game Events in L4D

    Started by wav, 01-15-2009
    • Replies: 11
    • Views: 1,989
    01-16-2009 Go to last post
  28.   Normal Threads  

  1. Question L4D2 Mac Binaries

    Started by !Slrig, 01-15-2012
    account, cache, client, code, connect, crashes, dead, desktop, disable, downloader, ect, engine, files, l4d, list, loader, mac, main, release, server, steam, version, vgui, war, warning
    • Replies: 3
    • Views: 471
    04-05-2012 Go to last post
  2. Question GetModel

    Started by Hazey, 03-19-2012
    1 Staff Post(s) binary, call, calling, check, dumps, esp, failure, forum, fucking, func, function, game, issue, mac, mode, model, offset, properly, run, spot, thing, time, vtable, windows, wrong
    • Replies: 5
    • Views: 361
    03-20-2012 Go to last post
  3. Question Trace

    Started by jRock, 02-26-2012
    5 Staff Post(s) code, css, date, fix, fixed, fucking, guess, hack, idea, input, issue, l4d, l4d2, minutes, pat, people, playing, pos, reclass, reverse, reverse engineering, search, stupid, trace, work
    • Replies: 14
    • Views: 670
    03-01-2012 Go to last post
  4. Code L4D2 Weapon Info

    Started by tzoz, 01-12-2012
    aimbot, bytes, clientdll, data, dll, findpattern, global, info, l4d, l4d2, memory, null, php, pro, public, slots, star, struct, unknown, void, weapon, xc3
    • Replies: 2
    • Views: 334
    01-12-2012 Go to last post
  5. Question IVEngineClient Updated

    Started by DeadLine, 01-07-2012
    000, 100, anymore, code, crash, esp, false, float, func, function, height, point, return, screen, size, true, update, updated, vec, vector, whe, wid, working, world, worldtoscreen
    • Replies: 2
    • Views: 423
    01-12-2012 Go to last post
  6. Question L4D2 NoSpread Bug

    Started by SyntaxX, 11-03-2010
    1 Staff Post(s) anymore, arguments, asm, bug, c++, calculation, calling, changed, code, esp, feeling, func, function, hey, l4d, l4d2, method, nospread, pos, research, spread, update, wav, work, working
    • Replies: 12
    • Views: 1,539
    01-02-2012 Go to last post
  7. Question L4D2 VisibleCheck

    Started by SyntaxX, 09-23-2010
    2 Pages
    1 2
    • Replies: 25
    • Views: 2,462
    12-28-2011 Go to last post
  8. Release Desert Rifle BurstMode

    Started by Badster, 10-14-2011
    2 Staff Post(s) burst, check, class, client, code, dead, easy, info, left, make, mod, mode, offsets, pos, section, server, shit, shot, simple, spread, times, true, valve
    • Replies: 3
    • Views: 442
    12-19-2011 Go to last post
  9. Release L4D2 Weapon IDs

    Started by ph0ne, 12-14-2011
    105, 110, 131, 141, ammo, chrome, class, cola, engine, generic, gun, ids, joy, l4d, l4d2, logged, mac, php, pistol, scout, sdk, source, today, type, weapon
    • Replies: 11
    • Views: 505
    12-14-2011 Go to last post
  10. Solution L4D2: EstimateAbsVelocity

    Started by walle, 12-14-2011
    code, func, function, int, l4d, l4d2, olly, thought, virtual, void
    • Replies: 0
    • Views: 299
    12-14-2011 Go to last post
  11. Question L4D2

    Started by veryg00d, 11-21-2011
    1 Staff Post(s) .net, ban, c++, cheat, core, custom, dll, files, fine, forum, inject, injecting, injector, l4d, link, modifying, multi, net, player, post, result, stuff, thread, vac, work
    • Replies: 1
    • Views: 229
    11-21-2011 Go to last post
  12. Question dylibs

    Started by yvyarb, 10-08-2011
    css, dll, dod, download, end, engine, files, gcf, hack, hate, l4d, l4d2, linux, load, love, mac, man, multiplayer, pre, pretend, run, school, server, tf2, windows
    • Replies: 6
    • Views: 769
    10-10-2011 Go to last post
  13. Question CUserCmd failing

    Started by yvyarb, 10-06-2011
    ant, asm, bar, call, cinput, code, crashing, crc, crc32, dll, end, errors, failing, getusercmd, ida, loading, map, number, ollydbg, order, sequence, step, stop, studio, whe
    • Replies: 2
    • Views: 334
    10-06-2011 Go to last post
  14. Discussion Can't Inject Dll's into L4D2

    Started by lilneo, 08-29-2011
    5 Pages
    1 2 3 4 5
    • Replies: 72
    • Views: 2,934
    09-23-2011 Go to last post
  15. Solution C_BaseEntity Rebuilt

    Started by lilneo, 09-06-2011
    aimbot, boxes, class, code, count, direction, distance, entity, entry, events, functions, hack, hard, health, kind, l4d, list, make, msg, real, sdk, start, true, user, weapon
    • Replies: 6
    • Views: 634
    09-10-2011 Go to last post
  16. Question L4D2 mac libs

    Started by Casual_Hacker, 08-29-2011
    care, changed, client, hey, included, l4d, l4d2, lib, mac, mat, method, server, steam, upload, version, windows, working
    • Replies: 2
    • Views: 522
    08-30-2011 Go to last post
  17. Question Vtables Up To Date?

    Started by lilneo, 08-26-2011
    152, bot, car, check, curious, date, dll, engine, entity, function, hacker, include, interface, l4d, l4d2, latest, lil, pos, stack, string, stuff, version, viewangles, vtables, wrong
    • Replies: 6
    • Views: 550
    08-29-2011 Go to last post
  18. Question Finding g_pInput

    Started by lilneo, 07-05-2011
    adding, appears, asm, change, code, css, finding, good, hacks, idea, ips, l4d, l4d2, method, number, ollydbg, pointer, problem, properly, time, tips, vtable, whe, working, wrong
    • Replies: 3
    • Views: 781
    07-06-2011 Go to last post
  19. Question Question Re: Fixing Panels L4D2

    Started by c0d3r, 03-01-2011
    .net, called, closed, crash, dead, files, fixing, gamedeception, l4d, l4d2, link, net, panels l4d2 crash fix, parent, reupload, threads, whe
    • Replies: 0
    • Views: 542
    03-01-2011 Go to last post
  20. Question Versus Team Definition

    Started by SyntaxX, 01-06-2011
    1 Staff Post(s) access, check, class, definition, hey, ids, index, infected, l4d, l4d2, model, player, players, problem, runtime, special, strings, team, var, versus, wav, whe, work
    • Replies: 6
    • Views: 791
    01-07-2011 Go to last post
  21. Question L4D2 GetAbsOrigin

    Started by SyntaxX, 11-01-2010
    1 Staff Post(s) asm, client, closed, dam, damn, engine, feature, finding, fuck, func, function, hey, l4d, l4d2, position, problems, search, thread, valve
    • Replies: 1
    • Views: 524
    11-01-2010 Go to last post
  22. Question Saferoom Crash? L4D2

    Started by SyntaxX, 09-26-2010
    2 Pages
    1 2
    • Replies: 16
    • Views: 1,606
    09-29-2010 Go to last post
  23. Question LifeState? L4D2

    Started by SyntaxX, 09-22-2010
    1 Staff Post(s)
    • Replies: 2
    • Views: 745
    09-23-2010 Go to last post
  24. Question Secret Weapons

    Started by ELITE_eNergizer, 07-19-2010
    • Replies: 5
    • Views: 1,108
    07-23-2010 Go to last post
    • Replies: 1
    • Views: 2,787
    05-12-2010 Go to last post
  25. Tool Reverse engineered L4D2 SDK

    Started by pimpinjuice, 11-26-2009
    3 Staff Post(s) engineered, l4d2, reverse, sdk
    • Replies: 8
    • Views: 1,974
    01-07-2010 Go to last post

Forum Information and Options

Moderators of this Forum
Users Browsing this Forum

There are currently 2 users browsing this forum. (0 members & 2 guests)

Thread Display Options

Use this control to limit the display of threads to those newer than the specified time frame.

Allows you to choose the data by which the thread list will be sorted.

Order threads in...

Note: when sorting by date, 'descending order' will show the newest results first.

Icon Legend

Contains unread posts
Contains unread posts
Contains no unread posts
Contains no unread posts
More than 15 replies or 500 views
Hot thread with unread posts
More than 15 replies or 500 views
Hot thread with no unread posts
Closed Thread
Thread is closed
Thread Contains a Message Written By You
You have posted in this thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •