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Forum: Team Fortress 2

Team Fortress 2 specific code

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Solution Payload cart glow

    Started by Casual_Hacker, 11-30-2010
    2 Pages
    1 2
    3 Staff Post(s) bool, call, car, chams, character, dam, damn, entity, fucking, function, ghetto, glow, hook, http, index, intel, lulz, member, offset, php, thought, true, update, url, var
    • Replies: 25
    • Views: 3,780
    03-17-2012 Go to last post
  3. Sticky Thread Sticky: Release Overkill Crit Hack

    Started by Casual_Hacker, 12-27-2009
    4 Pages
    1 2 3 4
    7 Staff Post(s) attack, ball, crit, critical, detect, dma, ect, game, hack, hacker, hit, ing, mac, md5, number, overkill, php, random, seed, sequence, silly, waiting, wav, works
    • Replies: 57
    • Views: 10,245
    10-25-2011 Go to last post
  4. Sticky Thread Sticky: Code Auto-Airblast

    Started by Casual_Hacker, 09-14-2009
    4 Pages
    1 2 3 4
    • Replies: 59
    • Views: 7,174
    10-18-2011 Go to last post
  5. Sticky Thread Sticky: Info TF2 Hitboxes

    Started by Xeno123, 09-07-2009
    5 Pages
    1 2 3 4 5
    2 Staff Post(s) aim, ant, boxes, call, change, class, code, fail, hard, head, hey, hitbox, hitboxes, lol, original, pos, post, pure, soldier, space, tf2, time, values, weapon, wow
    • Replies: 66
    • Views: 4,487
    10-16-2011 Go to last post
  6. Sticky Thread Sticky: Code TF2 NeedleGun centering

    Started by wav, 03-08-2009
    2 Pages
    1 2
    5 Staff Post(s) change, code, distance, early, error, http, key, learn, lol, magic, network, nospread, offsets, post, problem, target, technique, tf2, trial, uni, values, vars, wav, work
    • Replies: 15
    • Views: 3,563
    09-21-2011 Go to last post
  7. Sticky Thread Sticky: Code TF2 NeedleGun NoSpread

    Started by wav, 09-20-2011
    4 Staff Post(s) .net, 000, 2008, client, cmd, code, fixes, gamedeception, http, ing, net, nospread, pos, post, random, roll, test, tf2, threads, time, url, viewangles, wav
    • Replies: 7
    • Views: 1,017
    09-20-2011 Go to last post
  8. Sticky Thread Sticky: Code Auto sticky detonation

    Started by Casual_Hacker, 08-23-2009
    1 Staff Post(s) auto, bot, check, code, coordinates, distance, enemy, final, finally, hey, members, method, note, player, pos, post, problem, removed, spawn, sticky, thought, thread, trace, trick, works
    • Replies: 12
    • Views: 3,889
    07-28-2011 Go to last post
  9. Talking Sticky Thread Sticky: Critical Shot Prediction

    Started by Tamimego, 05-18-2008
    2 Pages
    1 2
    11 Staff Post(s) 000, 100, base, call, client, code, critical, current, easy, getmodulehandle, hack, info, ini, loaded, make, offset, ollydbg, php, post, prediction, sat, shot, size, write
    • Replies: 26
    • Views: 7,884
    01-17-2011 Go to last post
  10. Sticky Thread Sticky: Code Reveal hidden chat

    Started by Casual_Hacker, 10-18-2009
    1 Staff Post(s) call, change, chat, error, func, function, hey, hidden, parameters, related, sdk, stack, things, update, whe, work
    • Replies: 13
    • Views: 3,775
    12-31-2010 Go to last post
    • Replies: 11
    • Views: 2,169
    10-01-2010 Go to last post
  11. Sticky Thread Sticky: Info Anti Sandman-Stun

    Started by Xeno123, 09-07-2009
    • Replies: 14
    • Views: 2,980
    10-01-2010 Go to last post
  12. Sticky Thread Sticky: Solution SentryGun NoSpread

    Started by wav, 07-12-2010
    1 Staff Post(s)
    • Replies: 2
    • Views: 1,669
    07-15-2010 Go to last post
  13. Sticky Thread Sticky: Unlocking all achievements

    Started by MyZt, 02-17-2009
    1 Staff Post(s)
    • Replies: 11
    • Views: 3,578
    04-30-2010 Go to last post
  14. Sticky Thread Sticky: Tutorial Getting Spy Disguise Information

    Started by Xeno123, 09-07-2009
    2 Pages
    1 2
    • Replies: 15
    • Views: 3,214
    03-10-2010 Go to last post
  15. Sticky Thread Sticky: TF2 Object

    Started by s0beit, 02-07-2009
    • Replies: 13
    • Views: 3,200
    02-20-2010 Go to last post
  16. Sticky Thread Sticky: Info Distingushing between unlockable weapons

    Started by Xeno123, 10-16-2009
    • Replies: 2
    • Views: 1,588
    10-22-2009 Go to last post
  17. Sticky Thread Sticky: Code Standard TF2 Weapon IDs

    Started by Xeno123, 10-19-2009
    • Replies: 0
    • Views: 3,123
    10-19-2009 Go to last post
  18. Sticky Thread Sticky: Code Chams

    Started by wav, 06-29-2009
    5 Staff Post(s)
    • Replies: 9
    • Views: 3,182
    08-22-2009 Go to last post
  19. Sticky Thread Sticky: Code TF2 crap

    Started by h1web, 08-15-2009
    3 Staff Post(s) crap, tf2
    • Replies: 6
    • Views: 4,368
    08-17-2009 Go to last post
  20.   Normal Threads  

  1. Solution Fixing Arrows on World ESP

    Started by !Slrig, 3 Weeks Ago
    1 Staff Post(s) anti, auto, check, esp, fixed, fixing, game, gen, hey, http, int, long, make, motion, offset, php, pos, post, problem, time, vector, video, wall, world, youtube
    • Replies: 11
    • Views: 408
    2 Weeks Ago Go to last post
  2. Solution 100% Criticals Source

    Started by Forza, 04-01-2012
    100, 100%, bullshit, c++, code, color, false, forever, hack, hacks, learn, location, pls, release, share, source, spam, suck, void, wav
    • Replies: 3
    • Views: 497
    04-02-2012 Go to last post
    • Replies: 10
    • Views: 485
    03-26-2012 Go to last post
  3. Code Needle Gun Correction

    Started by Forza, 03-22-2012
    2 Staff Post(s) 000, angles, anglevectors, anti, char, code, copy, distance, drop, eyes, findpattern, float, gun, hey, small, spot, spread, thiscall, time, trace, true, vector, viewangles, weapon, __thiscall
    • Replies: 13
    • Views: 626
    03-23-2012 Go to last post
  4. Solution Determining Melee Weapons Properly

    Started by !Slrig, 03-08-2012
    2 Pages
    1 2
    2 Staff Post(s) .net, 100, 100%, ban, bool, code, count, determining, entity, gamedeception, http, ing, lua, method, net, php, previous, properly, star, things, threads, url, vars, weapon, weapons
    • Replies: 23
    • Views: 915
    03-23-2012 Go to last post
  5. Question Please help me figure it out..

    Started by nirock, 03-10-2012
    2 Pages
    1 2
    1.6, alot, base, changed, cinput, cmd, code, crashes, darkstorm, error, finding, game, guide, idea, line, message, modify, offset, problem, stupid, tf2, update, updated, virtual, wiki
    • Replies: 17
    • Views: 648
    03-14-2012 Go to last post
  6. Solution TFConditions

    Started by !Slrig, 10-16-2011
    1 Staff Post(s) 100, 100%, arena, ban, blood, drop, end, forced, fortress, guess, health, ice, main, maps, moving, normal, php, player, quick, sniper, start, test, thread, war, win
    • Replies: 10
    • Views: 934
    03-03-2012 Go to last post
  7. Tool Weapon Map Generator

    Started by shaneod, 02-14-2012
    detect, english, french, generator, german, good, http, idea, language, map, parser, rar, runtime, russia, russian, screenshot, shot, simplified, spanish, stuff, tf2, thought, url, weapon
    • Replies: 2
    • Views: 346
    02-20-2012 Go to last post
  8. Code 3D Bounding Boxes

    Started by CodeDemon, 02-15-2012
    array, bot, bounding, boxes, code, coordinates, count, create, draw, drawing, engine, entity, functions, high, method, model, pic, pictures, player, point, position, post, screen, vertex, w2s
    • Replies: 1
    • Views: 491
    02-15-2012 Go to last post
  9. Code Let's make spy always visible.

    Started by kurwa444, 01-28-2012
    2008, 330, completes, good, http, images, make, night, php, pos, post, remove, spy, thought, visible, wow
    • Replies: 3
    • Views: 601
    01-30-2012 Go to last post
    • Replies: 14
    • Views: 729
    01-29-2012 Go to last post
  10. Question How do i get the speed of an Entity?

    Started by GottaLearn, 02-14-2011
    2 Pages
    1 2
    1 Staff Post(s) class, code, core, entities, entity, float, function, guys, hack, http, ida, missing, net, offset, point, ptr, result, sdk, speed, text, thought, url, variable, work, wrong
    • Replies: 17
    • Views: 1,629
    01-23-2012 Go to last post
  11. Info Netvar Dump

    Started by shaneod, 01-05-2012
    .net, client, dump, existing, fixing, function, http, ida, idiots, ing, int, link, net, offsets, open, php, position, post, thread, threads, txt, url, var, vars
    • Replies: 3
    • Views: 442
    01-05-2012 Go to last post
  12. Solution Scout Bunnyhopping

    Started by !Slrig, 12-18-2011
    bool, checking, double, false, fun, ground, hacks, http, jump, lua, minutes, php, play, python, scout, script, set, solution, static, tons, true, video, watched, whe, youtube
    • Replies: 11
    • Views: 1,037
    12-31-2011 Go to last post
  13. Release Aimbotting sentryguns

    Started by !Slrig, 12-09-2011
    aimbot, anti, big, bone, boxes, center, drawing, ends, esp, globals, hitbox, hitboxes, hook, http, information, mind, moving, pointer, problem, rec, rotate, scan, stuff, working, youtube
    • Replies: 11
    • Views: 565
    12-09-2011 Go to last post
  14. Code [LUA] Weapon Map Generator

    Started by shaneod, 10-15-2011
    255, c++, char, clip, code, coding, english, forum, func, function, game, generator, line, local, lua, map, return, shield, std, string, strings, type, wanted, weapon, write
    • Replies: 8
    • Views: 529
    12-08-2011 Go to last post
  15. Release koth_viaduct_event autojump

    Started by !Slrig, 10-29-2011
    123, 500, autojump, eve, event, jump, kill, php, tons
    • Replies: 1
    • Views: 642
    10-30-2011 Go to last post

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