1. 06-02-2005
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Forum: Source/HL2 Engine

Source/Half-Life 2 and mods

Sub-Forums Threads / Posts  Last Post

  1. Counter-Strike: Source related code

    Forum Actions:

    Forum Statistics:

    • Threads: 298
    • Posts: 3,698
  2. Team Fortress 2

    (4 Viewing)

    Team Fortress 2 specific code

    Forum Actions:

    Forum Statistics:

    • Threads: 172
    • Posts: 2,103
  3. L4D code

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    Forum Statistics:

    • Threads: 72
    • Posts: 617
  4. DOD:Source code

    Forum Actions:

    Forum Statistics:

    • Threads: 7
    • Posts: 53
  5. HL2:DM related code

    Forum Actions:

    Forum Statistics:

    • Threads: 8
    • Posts: 102
  6. Other Mods

    (1 Viewing)

    3rd party or other mods

    Forum Actions:

    Forum Statistics:

    • Threads: 25
    • Posts: 169
  1.   Sticky Threads  

  2. Sticky Thread Sticky: Getting global AppSysFactory dynamically

    Started by Ghett0, 11-30-2011
    2 Pages
    1 2
    000, art, call, called, calls, code, dynamically, eax, esp, func, function, global, hooking, index, ing, ini, log, offset, opcode, pointer, ptr, start, table, virtual, weird
    • Replies: 22
    • Views: 1,679
    3 Weeks Ago Go to last post
  3. Sticky Thread Sticky: Code No Spread Triggerbot

    Started by monster64, 06-20-2009
    6 Pages
    1 2 3 4 5 ... 6
    • Replies: 87
    • Views: 15,656
    4 Weeks Ago Go to last post
  4. Sticky Thread Sticky: How to get interfaces the ghetto way

    Started by Chod, 06-27-2011
    0xe9, api, art, begin, byte, call, dll, end, final, getprocaddress, headers, linked, list, logger, map, memcpy, module, offset, php, start, string, template, true, type, write
    • Replies: 3
    • Views: 1,724
    02-29-2012 Go to last post
  5. Sticky Thread Sticky: Tutorial Understanding GoldSrc/Source Network stuff

    Started by wav, 02-16-2012
    2 Pages
    1 2
    6 Staff Post(s) client, code, command, data, disable, entry, firing, form, game, high, issues, packet, perfect, ping, player, players, quake, received, scan, server, source, stuff, updates, weapon, work
    • Replies: 15
    • Views: 1,173
    02-28-2012 Go to last post
  6. Sticky Thread Sticky: Code Dynamically Get Weapon Data

    Started by Forza, 12-19-2011
    • Replies: 11
    • Views: 1,002
    12-22-2011 Go to last post
  7. Sticky Thread Sticky: Speedhack Concept (no code modification)

    Started by s0beit, 02-23-2009
    3 Pages
    1 2 3
    21 Staff Post(s) add, code, concept, http, ice, lua, modification, nice, sell, speedhack, url, watch, works, youtube
    • Replies: 34
    • Views: 6,328
    10-18-2011 Go to last post
  8. Sticky Thread Sticky: Check if the Steam Game Overlay is open

    Started by MyZt, 02-19-2009
    1 Staff Post(s) bump, check, checking, crappy, crash, external, game, hooks, null, open, overlay, pointer, programs, steam, users, xfire
    • Replies: 6
    • Views: 2,024
    05-18-2011 Go to last post
  9. Sticky Thread Sticky: How to do lambert in CS:S

    Started by Azorbix, 10-27-2004
    4 Pages
    1 2 3 4
    • Replies: 47
    • Views: 10,226
    05-09-2011 Go to last post
    • Replies: 22
    • Views: 4,746
    03-06-2011 Go to last post
  10. Lightbulb Sticky Thread Sticky: Tool ClientClass ID Dumper

    Started by Xeno123, 01-21-2011
    1 Staff Post(s) auto, class, client, close, dll, dump, dumper, enumeration, erase, int, l4d, length, lol, map, needed, ofstream, open, penis, php, released, ring, std, string
    • Replies: 6
    • Views: 1,150
    01-22-2011 Go to last post
    • Replies: 6
    • Views: 2,186
    09-06-2010 Go to last post
  11. Sticky Thread Sticky: Info How does i IGameResources

    Started by Xeno123, 11-03-2009
    • Replies: 6
    • Views: 2,098
    08-09-2010 Go to last post
  12. Sticky Thread Sticky: Code External recvprop scanner

    Started by wav, 01-11-2010
    7 Staff Post(s) external, scan, scanner
    • Replies: 10
    • Views: 4,129
    01-11-2010 Go to last post
  13. Sticky Thread Sticky: Drawing Images (Love Heart -> Counterstrike Source)

    Started by PizzaPan, 09-15-2004
    2 Pages
    1 2
    • Replies: 20
    • Views: 8,046
    11-26-2009 Go to last post
  14. Sticky Thread Sticky: Code Use the game's font

    Started by s0beit, 10-26-2009
    • Replies: 2
    • Views: 1,210
    10-27-2009 Go to last post
  15. Sticky Thread Sticky: Check if the steam overlay is *loaded*

    Started by s0beit, 06-23-2009
    check, loaded, overlay, steam
    • Replies: 2
    • Views: 1,343
    07-31-2009 Go to last post
  16. Sticky Thread Sticky: Weapon CRC32 Values

    Started by Jordon, 12-24-2004
    2 Pages
    1 2
    1 Staff Post(s) crc32, values, weapon
    • Replies: 17
    • Views: 3,296
    07-05-2009 Go to last post
  17. Sticky Thread Sticky: Code Dynamic d3d9 hooking / access

    Started by s0beit, 02-20-2009
    1 Staff Post(s)
    • Replies: 5
    • Views: 3,311
    05-07-2009 Go to last post
  18. Sticky Thread Sticky: DrawIndexedPrimitive (NumVerts Scanner)

    Started by PizzaPan, 06-05-2004
    drawindexedprimitive, numverts, scanner
    • Replies: 2
    • Views: 3,478
    04-19-2009 Go to last post
  19. Sticky Thread Sticky: Custom "Quick Info" display

    Started by MyZt, 03-04-2009
    • Replies: 4
    • Views: 1,373
    03-04-2009 Go to last post
  20. Sticky Thread Sticky: player NumVerts, primCount and m_Strides [4/7/06]

    Started by s0beit, 04-07-2006
    2 Pages
    1 2
    1 Staff Post(s)
    • Replies: 15
    • Views: 5,503
    02-23-2009 Go to last post
  21. Sticky Thread Sticky: Get weapon ID

    Started by wav, 02-25-2008
    3 Pages
    1 2 3
    22 Staff Post(s)
    • Replies: 36
    • Views: 5,747
    09-12-2008 Go to last post
  22. Sticky Thread Sticky: Custom Crosshairs

    Started by Xenoc1de, 02-18-2005
    2 Staff Post(s) crosshairs, custom
    • Replies: 7
    • Views: 3,418
    08-20-2008 Go to last post
  23. Sticky Thread Sticky: Simple Chams

    Started by Shard, 07-22-2004
    4 Pages
    1 2 3 4
    • Replies: 59
    • Views: 17,234
    08-04-2008 Go to last post
  24. Sticky Thread Sticky: SpyCam

    Started by P47R!CK, 05-28-2005
    2 Pages
    1 2
    16 Staff Post(s) spycam
    • Replies: 27
    • Views: 8,071
    08-02-2008 Go to last post
  25. Sticky Thread Sticky: GetBonePosition

    Started by RunningBon, 07-26-2008
    1 Staff Post(s)
    • Replies: 0
    • Views: 1,588
    07-26-2008 Go to last post
    • Replies: 7
    • Views: 2,059
    06-26-2008 Go to last post
  26. Sticky Thread Sticky: Health bar

    Started by defcon5, 02-16-2005
    2 Staff Post(s) bar, health
    • Replies: 14
    • Views: 4,290
    06-22-2008 Go to last post
  27. Sticky Thread Sticky: Skill ESP

    Started by s0beit, 11-20-2006
    1 Staff Post(s)
    • Replies: 12
    • Views: 4,718
    06-05-2008 Go to last post
  28. Sticky Thread Sticky: Kill Fix -> Raw Patch

    Started by PizzaPan, 03-03-2005
    1 Staff Post(s) >, fix, kill, patch, raw
    • Replies: 7
    • Views: 2,561
    05-20-2008 Go to last post
  29. Sticky Thread Sticky: draw hitboxes

    Started by boecke, 02-16-2005
    2 Pages
    1 2
    • Replies: 19
    • Views: 8,058
    05-20-2008 Go to last post
  30. Sticky Thread Sticky: DirectX 9 CrC32 Values (all)

    Started by Jordon, 12-27-2004
    2 Pages
    1 2
    5 Staff Post(s) crc32, directx, values
    • Replies: 25
    • Views: 5,966
    04-16-2008 Go to last post
  31. Sticky Thread Sticky: Chams without D3D

    Started by P47R!CK, 06-02-2005
    2 Pages
    1 2
    7 Staff Post(s)
    • Replies: 15
    • Views: 6,392
    01-23-2008 Go to last post
  32. Sticky Thread Sticky: TriggerBot

    Started by P47R!CK, 05-13-2005
    2 Pages
    1 2
    11 Staff Post(s) triggerbot
    • Replies: 24
    • Views: 9,862
    11-11-2007 Go to last post
  33. Sticky Thread Sticky: Fixed XQZ2 Wallhack

    Started by P47R!CK, 05-31-2005
    2 Pages
    1 2
    1 Staff Post(s)
    • Replies: 15
    • Views: 6,801
    07-30-2007 Go to last post
  34. Sticky Thread Sticky: Custom Clock (Counterstrike Source)

    Started by PizzaPan, 09-13-2004
    2 Pages
    1 2
    • Replies: 19
    • Views: 5,879
    07-25-2007 Go to last post
  35. Sticky Thread Sticky: Removals Fix

    Started by P47R!CK, 05-26-2005
    6 Staff Post(s) fix, removals
    • Replies: 13
    • Views: 3,667
    07-24-2007 Go to last post
  36. stunned Sticky Thread Sticky: Consistency bypass [ two methods ]

    Started by s0beit, 01-18-2007
    2 Staff Post(s)
    • Replies: 8
    • Views: 4,503
    07-17-2007 Go to last post
  37. Sticky Thread Sticky: Entity Wallhack

    Started by P47R!CK, 02-26-2005
    6 Staff Post(s) entity, wallhack
    • Replies: 11
    • Views: 4,216
    02-19-2007 Go to last post
  38. Sticky Thread Sticky: Intercepting Game Events without hooking

    Started by P47R!CK, 05-28-2005
    4 Staff Post(s) events, game, hooking, intercepting
    • Replies: 12
    • Views: 4,169
    01-18-2007 Go to last post
  39. Sticky Thread Sticky: Decrypt Weapon Files (*.ctx)

    Started by PizzaPan, 03-08-2005
    • Replies: 10
    • Views: 3,672
    12-27-2006 Go to last post
  40. Sticky Thread Sticky: Zooming

    Started by P47R!CK, 03-02-2005
    3 Staff Post(s) zooming
    • Replies: 4
    • Views: 2,569
    12-06-2006 Go to last post
  41. Sticky Thread Sticky: CInput for every Source Mod

    Started by P47R!CK, 10-14-2005
    2 Staff Post(s)
    • Replies: 4
    • Views: 2,836
    12-04-2006 Go to last post
  42. Sticky Thread Sticky: Anti Screenshot

    Started by P47R!CK, 02-10-2005
    5 Staff Post(s) anti, screenshot
    • Replies: 12
    • Views: 5,127
    11-09-2006 Go to last post
  43. Cool Sticky Thread Sticky: Best Model Detection without CRC. Also fastest for CS:S

    Started by drnoi, 12-29-2004
    3 Pages
    1 2 3
    • Replies: 40
    • Views: 9,131
    10-03-2006 Go to last post
  44. Sticky Thread Sticky: Spectator hack ;)

    Started by P47R!CK, 03-05-2005
    6 Staff Post(s) hack, spectator
    • Replies: 11
    • Views: 6,741
    08-26-2006 Go to last post
  45. Sticky Thread Sticky: vgui esp

    Started by sp0rky, 02-07-2005
    5 Staff Post(s) esp, vgui
    • Replies: 10
    • Views: 4,106
    07-29-2006 Go to last post
  46. Sticky Thread Sticky: how to accurately adjust aim

    Started by siodine, 02-13-2005
    2 Staff Post(s) accurately, adjust, aim
    • Replies: 3
    • Views: 3,969
    04-25-2006 Go to last post
  47. Sticky Thread Sticky: Extending wallhack range

    Started by P47R!CK, 05-28-2005
    3 Staff Post(s) extending, range, wallhack
    • Replies: 6
    • Views: 3,748
    04-01-2006 Go to last post
  48. Sticky Thread Sticky: Anti Punish Part 3

    Started by P47R!CK, 06-02-2005
    4 Staff Post(s)
    • Replies: 5
    • Views: 2,391
    02-05-2006 Go to last post
  49. Sticky Thread Sticky: Hooking Unexposed Dynamic Interfaces

    Started by P47R!CK, 07-10-2005
    5 Staff Post(s)
    • Replies: 12
    • Views: 2,961
    07-18-2005 Go to last post
  50. Sticky Thread Sticky: Engine Chams to the second

    Started by P47R!CK, 06-12-2005
    3 Staff Post(s)
    • Replies: 7
    • Views: 3,315
    07-05-2005 Go to last post
  51. Sticky Thread Sticky: Anti Admin Punishment (part 2)

    Started by P47R!CK, 05-28-2005
    1 Staff Post(s) admin, anti, punishment
    • Replies: 0
    • Views: 2,310
    05-28-2005 Go to last post
  52. Sticky Thread Sticky: bypassing server checks on cvars

    Started by P47R!CK, 05-26-2005
    5 Staff Post(s) bypassing, checks, cvars, server
    • Replies: 5
    • Views: 3,465
    05-27-2005 Go to last post
  53. Sticky Thread Sticky: Barrel hax!

    Started by sp0rky, 03-14-2005
    9 Staff Post(s) barrel, hax
    • Replies: 13
    • Views: 3,921
    05-24-2005 Go to last post
  54. Sticky Thread Sticky: Anti AMX Tk punishment code

    Started by P47R!CK, 03-14-2005
    5 Staff Post(s) amx, anti, code, punishment
    • Replies: 5
    • Views: 2,432
    05-11-2005 Go to last post
  55. Sticky Thread Sticky: Getting Work much Better Done

    Started by P47R!CK, 03-22-2005
    3 Pages
    1 2 3
    17 Staff Post(s) work
    • Replies: 31
    • Views: 4,882
    04-23-2005 Go to last post
  56. Sticky Thread Sticky: Anti-whatever

    Started by P47R!CK, 02-26-2005
    6 Staff Post(s) antiwhatever
    • Replies: 11
    • Views: 3,393
    04-06-2005 Go to last post
  57. Sticky Thread Sticky: Friends system (beta)

    Started by sp0rky, 03-18-2005
    • Replies: 7
    • Views: 2,429
    03-19-2005 Go to last post
  58. Sticky Thread Sticky: Unicode fix and xqz2wh

    Started by P47R!CK, 03-16-2005
    7 Staff Post(s) fix, unicode, xqz2wh
    • Replies: 9
    • Views: 2,009
    03-17-2005 Go to last post
  59. Sticky Thread Sticky: Wallhack

    Started by P47R!CK, 03-05-2005
    8 Staff Post(s) wallhack
    • Replies: 11
    • Views: 4,679
    03-11-2005 Go to last post
  60. Sticky Thread Sticky: Prediction Class

    Started by P47R!CK, 03-07-2005
    4 Staff Post(s) class, prediction
    • Replies: 4
    • Views: 2,439
    03-08-2005 Go to last post
  61. Sticky Thread Sticky: Event Console

    Started by P47R!CK, 02-10-2005
    4 Staff Post(s) console, event
    • Replies: 6
    • Views: 2,410
    03-03-2005 Go to last post
  62. Sticky Thread Sticky: Hook keys *with* Engine

    Started by PizzaPan, 03-01-2005
    1 Staff Post(s) engine, hook, keys
    • Replies: 4
    • Views: 2,185
    03-01-2005 Go to last post
  63. Sticky Thread Sticky: Alternative GetUserCmd

    Started by P47R!CK, 02-11-2005
    1 Staff Post(s) alternative, getusercmd
    • Replies: 3
    • Views: 1,963
    02-25-2005 Go to last post
  64. Sticky Thread Sticky: tracing

    Started by sp0rky, 02-07-2005
    3 Staff Post(s) tracing
    • Replies: 7
    • Views: 3,148
    02-21-2005 Go to last post
  65. Sticky Thread Sticky: Getting Addresses in Tier0

    Started by P47R!CK, 02-18-2005
    6 Staff Post(s) addresses, tier0
    • Replies: 6
    • Views: 2,538
    02-19-2005 Go to last post
  66. Sticky Thread Sticky: Unlock Engine/Cheat Cvars

    Started by PizzaPan, 02-08-2005
    4 Staff Post(s) cvars, engine or cheat, unlock
    • Replies: 9
    • Views: 3,437
    02-18-2005 Go to last post
  67. Sticky Thread Sticky: outlined box draw code for esp

    Started by siodine, 02-15-2005
    2 Staff Post(s) box, code, draw, esp, outlined
    • Replies: 5
    • Views: 2,591
    02-18-2005 Go to last post
  68. Sticky Thread Sticky: SoundAddresses

    Started by P47R!CK, 02-11-2005
    3 Staff Post(s) soundaddresses
    • Replies: 3
    • Views: 2,007
    02-14-2005 Go to last post
  69. Sticky Thread Sticky: getstringlength

    Started by siodine, 02-12-2005
    1 Staff Post(s) getstringlength
    • Replies: 2
    • Views: 1,255
    02-12-2005 Go to last post
  70. Sticky Thread Sticky: Basic Entity ESP

    Started by h1web, 02-11-2005
    basic, entity, esp
    • Replies: 2
    • Views: 2,730
    02-11-2005 Go to last post
  71. Sticky Thread Sticky: console io

    Started by sp0rky, 02-10-2005
    3 Staff Post(s) console
    • Replies: 3
    • Views: 2,578
    02-10-2005 Go to last post
  72. Sticky Thread Sticky: hooking FireEvent

    Started by P47R!CK, 02-10-2005
    2 Staff Post(s) fireevent, hooking
    • Replies: 1
    • Views: 1,965
    02-10-2005 Go to last post
  73. Sticky Thread Sticky: fillrgba

    Started by sp0rky, 02-07-2005
    1 Staff Post(s) fillrgba
    • Replies: 5
    • Views: 2,160
    02-09-2005 Go to last post
  74. Sticky Thread Sticky: CalcScreen

    Started by sp0rky, 02-08-2005
    1 Staff Post(s) calcscreen
    • Replies: 0
    • Views: 2,810
    02-08-2005 Go to last post
  75. Sticky Thread Sticky: health esp

    Started by sp0rky, 02-08-2005
    2 Staff Post(s) esp, health
    • Replies: 3
    • Views: 3,121
    02-08-2005 Go to last post
  76. Lightbulb Sticky Thread Sticky: sky removal in CS:S without CrCs

    Started by Ownasaurus, 12-23-2004
    2 Pages
    1 2
    6 Staff Post(s) crcs, css, removal, sky
    • Replies: 21
    • Views: 3,949
    02-03-2005 Go to last post
  77.   Normal Threads  

  1. Release Bypassing SV_PURE

    Started by !Slrig, 1 Week Ago
    absolution, account, addresses, bypassing, called, change, cool, dll, engine, explain, fun, hope, kinda, learn, link, people, pure, set, thread, told, user, username
    • Replies: 4
    • Views: 322
    5 Days Ago Go to last post
  2. Release IDC WeaponID Dumper

    Started by Forza, 1 Week Ago
    code, commands, dumper, dumps, eax, end, enumeration, func, gun, ida, improved, l4d, mac, main, minutes, operand, php, script, simple, sort, spawn, string, usp, weapon, wrap
    • Replies: 3
    • Views: 215
    1 Week Ago Go to last post
  3. Code Basic namesteal

    Started by !Slrig, 3 Weeks Ago
    1 Staff Post(s) .net, bad, basic, bool, false, getplayerinfo, html, http, info, insert, int, length, loop, method, names, net, php, ring, roll, size, started, time, true, tut, url
    • Replies: 13
    • Views: 491
    3 Weeks Ago Go to last post
    • Replies: 7
    • Views: 539
    4 Weeks Ago Go to last post
  4. Moved: Pseudomaking ConCommands without using the SDK

    Started by !Slrig, 04-07-2012
    •  
    •  
  5. CSGO Current Available Weapon IDs

    Started by jRock, 01-04-2012
    000, added, beta, bomb, current, define, edit, failed, flashbang, guns, hitbox, ids, knife, mac, php, released, thread, usp, weapon, whe
    • Replies: 1
    • Views: 540
    04-07-2012 Go to last post
  6. Question External Hacks and VAC

    Started by mre521, 03-30-2012
    1 Staff Post(s) call, cave, code, createremotethread, data, detection, dll, draw, engine, esp, fortress, function, functions, game, hack, inject, make, memory, modify, parameters, program, questions, source, team, viewangles
    • Replies: 5
    • Views: 462
    04-02-2012 Go to last post
  7. Wink Latest Versions of the Source SDK?

    Started by SovietPancakes, 03-25-2012
    2 Pages
    1 2
    • Replies: 25
    • Views: 830
    03-29-2012 Go to last post
  8. Unhappy Help hooking some Source Engine Interfaces

    Started by Neo305, 07-11-2011
    2 Pages
    1 2
    .net, 000, 100, 2009, code, cvar, dll, engine, getprocaddress, header, headers, hook, hooking, ida, interface, lol, mac, null, sdk, source, strings, stuff, updated, version
    • Replies: 20
    • Views: 1,386
    03-20-2012 Go to last post
  9. Code External GetPlayerInfo

    Started by praydog, 03-18-2012
    aka, cheating, code, css, dynamic, emulated, engine, external, function, getplayerinfo, gomba, list, make, offsets, pattern, php, post, reverse, shit, source, struct, tf2, thought, true, update
    • Replies: 1
    • Views: 319
    03-18-2012 Go to last post
  10. Rewriting Material Parameters

    Started by fr1kin, 02-14-2012
    100, 500, asus, base, build, code, defined, delete, dvar, float, ing, make, material, material system, normal, null, parameter, parameters, point, pre, pretty, shader, simple, source, walls
    • Replies: 0
    • Views: 187
    02-14-2012 Go to last post
  11. Code Namestealer - Why so uncommon?

    Started by Listing, 01-03-2012
    2 Pages
    1 2
    admins, basic, bypass, current, days, easy, effect, feature, games, hax, hilarious, long, multihack, people, pre, pretty, raging, size, string, stupid, time, vec, vector, works, wrong
    • Replies: 24
    • Views: 1,951
    02-14-2012 Go to last post
    • Replies: 4
    • Views: 652
    01-28-2012 Go to last post
  12. CSS/TF2/ND engine.dylib(s)

    Started by raiders, 01-23-2012
    2 Pages
    1 2
    100%, asus, based, binary, brand, buying, css, engine, fuck, gay, http, installed, l4d, l4d2, life, mac, men, real, reverse, reversing, run, tf2, url, windows, wow
    • Replies: 15
    • Views: 706
    01-26-2012 Go to last post
  13. CSGO No Spread

    Started by Forza, 01-04-2012
    2 Staff Post(s) class, code, coming, cpp, creating, css, feature, float, fun, funny, gabe, game, http, ing, offensive, player, pro, random, spread, time, url, valve, watch, youtube
    • Replies: 8
    • Views: 815
    01-19-2012 Go to last post
  14. vgui::Frame class

    Started by Ghett0, 12-07-2011
    ago, class, cool, fixed, games, hacking, hey, included, interface, l4d, lib, missing, portable, recompile, release, remember, sdk, source, update, updated, updates, vgui, wav, work, working
    • Replies: 7
    • Views: 421
    01-03-2012 Go to last post
  15. Read the f'ing Manual Solution External CInput Issue!

    Started by Medusa, 12-19-2011
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  16. Punch Angle

    Started by Nexuso, 12-07-2011
    2 Pages
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  17. Networked Variables

    Started by Ghett0, 12-08-2011
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  18. Mac OSX Hooking

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