Originally Posted by DeepblueSea Who watched "Kartograph : Finding a Needle in a Haystack or How to Apply Reverse Engineering Techniques to Cheat atVideo Games" This talk is basically about a tool which visualizes memory to find the map-grid in the games process, to disable fog of war. My thoughts: - What the fuck are you guys talking about? A visual CheatEngine kind of tool is no reverse engineering... tone down your ego a bit - In their talk they said, they needed ...
Here is a simple Quake 3 BSP renderer - it should work on the majority of Q3 BSP levels. Features: PVS CullingFrustum CullingLightmapsConcept 3rd Person Chase CamReally poor pseudo collision detection Screenshots: http://www.gamedeception.net/album.php?albumid=75 License LGPL 2.1
Updated 09-21-2011 at 12:03 PM by Absolution
Applied AUI to COLLADA model viewing: http://www.gamedeception.net/album.php?albumid=74
Code: void CL_AddCgameCommand(char *cmdName) // 0x42FC00 { Cmd_AddCommand(cmdName, NULL); // 0x44C8D0 }
void CL_AddCgameCommand(char *cmdName) // 0x42FC00 { Cmd_AddCommand(cmdName, NULL); // 0x44C8D0 }
Code: void Cmd_AddCommand(char *cmdName, xcommand_t function) // 0x44C8D0 { cmdFunction_t *cmd = cmd_functions; if ( !cmd_functions ) { cmd = (cmdFunction_t *)Z_TagMalloc(sizeof(cmdFunction_t), TAG_STRINGSANDCOMMANDS); // 0x45D490 cmd->name = CopyString(cmdName); // 0x44D890 cmd->function = function; cmd->next = cmd_functions; cmd_functions = cmd; } else { while ...
void Cmd_AddCommand(char *cmdName, xcommand_t function) // 0x44C8D0 { cmdFunction_t *cmd = cmd_functions; if ( !cmd_functions ) { cmd = (cmdFunction_t *)Z_TagMalloc(sizeof(cmdFunction_t), TAG_STRINGSANDCOMMANDS); // 0x45D490 cmd->name = CopyString(cmdName); // 0x44D890 cmd->function = function; cmd->next = cmd_functions; cmd_functions = cmd; } else { while
Updated 02-11-2011 at 01:30 AM by okidoki