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  1. DefCon 18 - KartoGraph

    Quote Originally Posted by DeepblueSea View Post
    Who watched "Kartograph : Finding a Needle in a Haystack or How to Apply Reverse Engineering Techniques to Cheat atVideo Games"

    This talk is basically about a tool which visualizes memory to find the map-grid in the games process, to disable fog of war.

    My thoughts:
    - What the fuck are you guys talking about? A visual CheatEngine kind of tool is no reverse engineering... tone down your ego a bit

    - In their talk they said, they needed
    ...
    Categories
    Uncategorized
  2. Q3 BSP Renderer

    Here is a simple Quake 3 BSP renderer - it should work on the majority of Q3 BSP levels.

    Features:
    • PVS Culling
    • Frustum Culling
    • Lightmaps
    • Concept 3rd Person Chase Cam
    • Really poor pseudo collision detection


    Screenshots:
    http://www.gamedeception.net/album.php?albumid=75

    License
    LGPL 2.1

    Updated 09-21-2011 at 12:03 PM by Absolution

    Categories
    Code
  3. AUI + Collada Model Viewer

  4. CL_AddCGameCommand

    Code:
    void CL_AddCgameCommand(char *cmdName)	// 0x42FC00
    {
    	Cmd_AddCommand(cmdName, NULL);	// 0x44C8D0
    }
  5. Cmd_AddCommand

    Code:
    void Cmd_AddCommand(char *cmdName, xcommand_t function)	// 0x44C8D0
    {
    	cmdFunction_t *cmd = cmd_functions;
    
    	if ( !cmd_functions )
    	{
    		cmd = (cmdFunction_t *)Z_TagMalloc(sizeof(cmdFunction_t), TAG_STRINGSANDCOMMANDS);	// 0x45D490
    
    		cmd->name = CopyString(cmdName);	// 0x44D890
    		cmd->function = function;
    		cmd->next = cmd_functions;
    
    		cmd_functions = cmd;
    	}
    	else
    	{
    		while
    ...

    Updated 02-11-2011 at 01:30 AM by okidoki

    Categories
    Reverse Engineering , MOHAA Game API
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