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View Full Version : Autowall Features



the0ne
11-08-2004, 10:38 AM
I mentioned this earlier, but now that I am back into tweaking a hacking, I would like to add it. I wanted to make it so that one portion of the wall would be
wall 0 and one would be xqz (wall 1)

ex.
______ ______
| wall 0 |wall 1 |
| Cant | Can |
| Shoot | Shoot |
| Threw| Threw |
_____________

I'm not sure if they walls can be kept like this or if they would only change when your aiming cross's the line.

Also I remember on XC when you could shoot the person, (hlh) autowall 0 their name would change colors... im pretty sure this was stright from joolz 4.11.. but i would like to know the function.. if no one wants to post it off hand ill just go into the joolz source and find it myself :) but im in school right now so... :/

Reason: The reason for the first thing that i typed is because if you think about it there are some spot in the map you dont know.. (some ppl dont know) i know most of the stuff myself but there are sometimes little spots. That youll lock on real quick. I thin someone said this was used in a different hack. Im not sure if its the same or what... post it up = D

xpsmokey
11-08-2004, 04:53 PM
Just download joolz 4.11, tweak the nospread, and add ltfxguy's pointer method and voila, you've got yourself an old version of xc (before they improved it :o)

corntoegoblin
11-08-2004, 10:22 PM
yeah i wonder why the joolz nospread sucks so bad

the0ne
11-09-2004, 03:02 PM
pretty sure he tried to make a new system and just totaly whiffed...
he can't speak very good english can he? (not that has to do with anything)