JackBauer
07-24-2004, 06:22 PM
Hi,
I've been running this idea over in my head, and have decided to post it, ask if it's workable. Please share your thoughts regarding my idea.
I shall post it.
Every autoshoot I have seen has had the same simple goal in place. If aimbot is on, and you've locked onto a player, shoot. But what about writing it so that if your crosshair crosses a player the program shoots?
You could run the check several times per second, but basically how would I go about checking something like that? It would involve no moving of a players aim, but would just time the firing of weapons to moments where the gun is aimed at a players hitboxes.
This would make an aimbot completely untraceable. Because instead of it taking over your aim, you could simply trace the crosshair over the player, and the autoshoot would do the rest and make it 100% untraceable to a spectators eye.
Sif that isn't a fucking spectacular idea. Anyone?
I've been running this idea over in my head, and have decided to post it, ask if it's workable. Please share your thoughts regarding my idea.
I shall post it.
Every autoshoot I have seen has had the same simple goal in place. If aimbot is on, and you've locked onto a player, shoot. But what about writing it so that if your crosshair crosses a player the program shoots?
You could run the check several times per second, but basically how would I go about checking something like that? It would involve no moving of a players aim, but would just time the firing of weapons to moments where the gun is aimed at a players hitboxes.
This would make an aimbot completely untraceable. Because instead of it taking over your aim, you could simply trace the crosshair over the player, and the autoshoot would do the rest and make it 100% untraceable to a spectators eye.
Sif that isn't a fucking spectacular idea. Anyone?