View Full Version : counts == for cod???
av3ng3r
06-18-2004, 08:43 PM
any1 hav a tutorial on usin counts for model rec in cod 1.4??
at the minute im just usin return address
but am havin sum minor problems,
all links to crc32.cpp and h are down
so i am lookin for a tut on usin counts == etc
much thx
-ja$on-
<[PAS312]>
06-18-2004, 09:58 PM
counts suck big time in cod. but count is a parameter sent to gldrawelements, so in gldrawelements, just put something like:
if(count>1000 && count <1500) return;
and play with the numbers. i havent dont much with cod, but in mohaa the model counts are about 1200-1500
Lance705
06-18-2004, 10:15 PM
Eh, I wouldnt use counts, since the game most likely uses LOD (level of detail) they will change, like the do in MOH. Go with crc or smth
av3ng3r
06-18-2004, 10:35 PM
ya i wanted to use crc32 but all links to the crc32.cpp & h are down,
so i cannot find these files, unless sumone re uploads them again,
also i have heared of crc32 and counts and return address b4, but what is "smth????"
-ja$on-
Otacon
06-18-2004, 11:01 PM
smth = abbreviation for something
Shard
06-19-2004, 05:12 AM
CRC32 Model rec doesn't work with CoD anyway...
av3ng3r
06-19-2004, 07:06 AM
so if i cannot use crc32.cpp
and sum 1 said not to use count,
what is the best option??
i am stuck on this,
simple reason is when i use just use return address,
water shows up as a player,
i have tried usin count to remove the water but have no joy in doing so,
since i was told that count for water is between 50-60
i set my counts to be 1000-1500 and still the water shows threw,
anyways thx for your comments guys,
-=ja$on=-
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