PresidentMcCain
08-11-2011, 01:32 AM
Hey guys,
How do I set up TraceRay to ignore shootable materials like wood so that it would hit the target player?
For example, the double doors in de_dust2 are shootable, but the "regular way" of setting up TraceRay does not hit the target if it's behind the double doors.
Thanks.
How do I set up TraceRay to ignore shootable materials like wood so that it would hit the target player?
For example, the double doors in de_dust2 are shootable, but the "regular way" of setting up TraceRay does not hit the target if it's behind the double doors.
Thanks.