ileekor
04-27-2011, 09:25 PM
Hi, yeah it's me again.
After getting criticism yesterday, I started to learn netvars and offsets.
I have a few questions.
1. How often does netvars get sent from server > client? Is it updated per frame? Or does it update everytime there is a change in it's value?
2. Looking at the SDK, SendPropInt and RecPropInt functions should keep the "lifestate" updated(right?). but why can't I just use pBaseEntity->m_LifeState?
3. Can anyone tell me how to find offsets like player's eyeposition?
Also, the netvar dumper seems to crash the game for me. I ddin't take a look in the source code yet, but if anyone knows why it crashes please leave a post here.
I've searched for quite a bit before I posted, but still can't figure them out.
Any replies would be appreciated, thanks.
After getting criticism yesterday, I started to learn netvars and offsets.
I have a few questions.
1. How often does netvars get sent from server > client? Is it updated per frame? Or does it update everytime there is a change in it's value?
2. Looking at the SDK, SendPropInt and RecPropInt functions should keep the "lifestate" updated(right?). but why can't I just use pBaseEntity->m_LifeState?
3. Can anyone tell me how to find offsets like player's eyeposition?
Also, the netvar dumper seems to crash the game for me. I ddin't take a look in the source code yet, but if anyone knows why it crashes please leave a post here.
I've searched for quite a bit before I posted, but still can't figure them out.
Any replies would be appreciated, thanks.