View Full Version : Question does anybody tried to use Console Variables to configure hack?
The idea is to register your own console variables to use it to control your hack.
I think this must allow your hack to have a great flexibility since you can script everything you want.
For example - different aimbot/triggerbot settings for different weapoons etc:
// sniper rifle
alias w1 "aimbot_fov 15;aimbot_range 9999;aimbot_mode fov;aimbot_spot head;triggerbot head;box_esp on;slot1"
// melee weapoon
alias w3 "aimbot_range 9;aimbot_mode range;triggerbot any;box_esp off;slot3"
and you even doesn't need any menu etc.
What does guru's think about this? Does this method have disadvantages etc?
Thanx!
bobbysing
07-03-2009, 10:32 AM
Use the search function.
thanx, search gives at least 10 pages ;(
btw - I don't asking about howto implement this, I just asking about probable disadvantages...
bobbysing
07-03-2009, 10:45 AM
just asking about probable disadvantages...
HLGuard can detect registered commands of public hacks by trying to use them.
HLGuard can detect registered commands of public hacks by trying to use them.
thanx, THIS IS what I want talk about.
So if I will use some customazable prefix (XXX_aimbot_fov 15) where XXX taken from INI-file so everyone can "randomize" it to some crap - this will be fine?
or even complete variable/command name definition in INI?
Any other disadvantages?
Thanx!
Poumix
07-03-2009, 10:53 AM
Disadvantages are :
StartQueryCvarValue
OnQueryCvarValueFinished
Edit: too late
So obfuscating their names by some random (per-installation) prefix will help me, isn't it?
mencore
07-03-2009, 11:34 AM
offtopic: Good that you keep HL2/OB sections alive cht1 =D
tip: im not sure are you talking how to use ga(b?)mes console or your own console but check Patricks HLH interpreter to get some idea how this is done.
offtopic: Good that you keep HL2/OB sections alive cht1 =D
tip: im not sure are you talking how to use ga(b?)mes console or your own console but check Patricks HLH interpreter to get some idea how this is done.
i'm talking about using ga(b?)mes console :biggrin: - I want to use cheat variables in TF2 scripts
those is sample TF2 Sniper script idea:
// sniper rifle
alias w1 "aimbot_fov 15;aimbot_range 9999;aimbot_mode fov;aimbot_spot head;triggerbot head;box_esp on;slot1"
// melee weapoon
alias w3 "aimbot_range 50;aimbot_mode fov;triggerbot none;box_esp off;slot2"
// melee weapoon
alias w3 "aimbot_range 9;aimbot_mode range;triggerbot any;box_esp off;slot3"
bind "1" w1
bind "2" w2
bind "3" w3
In this case cheat will be reconfigured every time you switch weapoon ;)
Now I'm looking for some reasons DO NOT do this...
bobbysing
07-03-2009, 11:50 AM
Now I'm looking for some reasons DO NOT do this...
You can do the same in C++ without messing with the bindings.
if you dont register to game console hlguard or other anti cheats wont detect
i also fail to see the need behind this a properly written cheat would need this
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